Toiya Kristen FinleyJul 10, 20213 minIncarnō: The Demo SoundtrackGet notified when the demo is released. I’m pleased to announce that Mega Ran has composed the soundtrack for Incarnō: Everything Is...
Toiya Kristen FinleyMay 29, 20212 minIt’s Time I Get Back to Telling My StoriesI’ve been working in the games industry for 13 years this past March. I’ve worked on a lot of games, done a lot of talks and tutorials,...
Toiya Kristen FinleyMar 14, 201814 minKeeping the Player at the Heart of the StoryThe following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
Toiya Kristen FinleyMar 14, 20184 minNarrative Tactics for Mobile and Social Games: Pocket-Sized StorytellingI’m pleased to announce that my next book project is Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, a...
Toiya Kristen FinleyJun 8, 20171 minCrafting Intangibles: Do You Really Want to Go Home?Hello and welcome, Crafting Intangibles attendees! You can find the Do You Really Want to Go Home? game and the scenario worksheet for...
Toiya Kristen FinleyApr 7, 20162 minPut This Clause in Your Work-for-Hire AgreementsIf you’re an independent contractor, most of your jobs will be work for hire. (You’ve been commissioned to help your client develop...
Toiya Kristen FinleyFeb 17, 20165 minContrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game DesignIn case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
Toiya Kristen FinleyFeb 15, 20161 min[Firewatch] Delilah: Not the Co-Conspirator You’re Looking ForOver on Tumblr, I wonder why players need to make Firewatch's Delilah a co-conspirator: "Firewatch plays with several tropes found in...
Toiya Kristen FinleyFeb 10, 20166 minContrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the PlayerIn case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
Toiya Kristen FinleyFeb 3, 20168 minContrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? SomeIn case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
Toiya Kristen FinleyJan 28, 20164 minContrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...
Toiya Kristen FinleyJan 26, 20162 minThe X-Files Season 10: First ImpressionsThe following is based on “My Struggle.” I haven’t seen the second episode yet. Two decades ago, before “Winter is coming” and superhero...