Incarnō: The Demo Soundtrack
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Get notified when the demo is released. I’m pleased to announce that Mega Ran has composed the soundtrack for Incarnō: Everything Is...
Toiya Kristen Finley
- May 29, 2021
- 2 min
It’s Time I Get Back to Telling My Stories
I’ve been working in the games industry for 13 years this past March. I’ve worked on a lot of games, done a lot of talks and tutorials,...
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Toiya Kristen Finley
- Mar 14, 2018
- 14 min
Keeping the Player at the Heart of the Story
The following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
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Toiya Kristen Finley
- Mar 14, 2018
- 4 min
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
I’m pleased to announce that my next book project is Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, a...
318 views0 comments
Toiya Kristen Finley
- Jun 8, 2017
- 1 min
Crafting Intangibles: Do You Really Want to Go Home?
Hello and welcome, Crafting Intangibles attendees! You can find the Do You Really Want to Go Home? game and the scenario worksheet for...
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Toiya Kristen Finley
- Apr 7, 2016
- 2 min
Put This Clause in Your Work-for-Hire Agreements
If you’re an independent contractor, most of your jobs will be work for hire. (You’ve been commissioned to help your client develop...
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Toiya Kristen Finley
- Feb 17, 2016
- 5 min
Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
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Toiya Kristen Finley
- Feb 15, 2016
- 1 min
[Firewatch] Delilah: Not the Co-Conspirator You’re Looking For
Over on Tumblr, I wonder why players need to make Firewatch's Delilah a co-conspirator: "Firewatch plays with several tropes found in...
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Toiya Kristen Finley
- Feb 10, 2016
- 6 min
Contrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the Player
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
161 views0 comments
Toiya Kristen Finley
- Feb 3, 2016
- 8 min
Contrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? Some
In case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
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Toiya Kristen Finley
- Jan 28, 2016
- 4 min
Contrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!
This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...
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Toiya Kristen Finley
- Jan 26, 2016
- 2 min
The X-Files Season 10: First Impressions
The following is based on “My Struggle.” I haven’t seen the second episode yet. Two decades ago, before “Winter is coming” and superhero...
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