Incarnō: The Demo Soundtrack
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Get notified when the demo is released. I’m pleased to announce that Mega Ran has composed the soundtrack for Incarnō: Everything Is...
Toiya Kristen Finley
May 29, 20212 min read
It’s Time I Get Back to Telling My Stories
I’ve been working in the games industry for 13 years this past March. I’ve worked on a lot of games, done a lot of talks and tutorials,...
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Toiya Kristen Finley
Mar 14, 201814 min read
Keeping the Player at the Heart of the Story
The following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
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Toiya Kristen Finley
Mar 14, 20184 min read
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
I’m pleased to announce that my next book project is Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, a...
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Toiya Kristen Finley
Jun 8, 20171 min read
Crafting Intangibles: Do You Really Want to Go Home?
Hello and welcome, Crafting Intangibles attendees! You can find the Do You Really Want to Go Home? game and the scenario worksheet for...
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Toiya Kristen Finley
Apr 7, 20162 min read
Put This Clause in Your Work-for-Hire Agreements
If you’re an independent contractor, most of your jobs will be work for hire. (You’ve been commissioned to help your client develop...
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Toiya Kristen Finley
Feb 17, 20165 min read
Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
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Toiya Kristen Finley
Feb 15, 20161 min read
[Firewatch] Delilah: Not the Co-Conspirator You’re Looking For
Over on Tumblr, I wonder why players need to make Firewatch's Delilah a co-conspirator: "Firewatch plays with several tropes found in...
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Toiya Kristen Finley
Feb 10, 20166 min read
Contrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the Player
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
166 views0 comments
Toiya Kristen Finley
Feb 3, 20168 min read
Contrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? Some
In case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
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Toiya Kristen Finley
Jan 28, 20164 min read
Contrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!
This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...
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Toiya Kristen Finley
Jan 26, 20162 min read
The X-Files Season 10: First Impressions
The following is based on “My Struggle.” I haven’t seen the second episode yet. Two decades ago, before “Winter is coming” and superhero...
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