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Toiya Kristen Finley
Jun 8, 20171 min read
Crafting Intangibles: Do You Really Want to Go Home?
Hello and welcome, Crafting Intangibles attendees! You can find the Do You Really Want to Go Home? game and the scenario worksheet for...
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Toiya Kristen Finley
Feb 17, 20165 min read
Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
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Toiya Kristen Finley
Feb 10, 20166 min read
Contrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the Player
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
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Toiya Kristen Finley
Feb 3, 20168 min read
Contrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? Some
In case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
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Toiya Kristen Finley
Jan 28, 20164 min read
Contrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!
This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...
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