Toiya Kristen FinleyJun 8, 20171 minCrafting Intangibles: Do You Really Want to Go Home?Hello and welcome, Crafting Intangibles attendees! You can find the Do You Really Want to Go Home? game and the scenario worksheet for...
Toiya Kristen FinleyFeb 17, 20165 minContrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game DesignIn case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
Toiya Kristen FinleyFeb 10, 20166 minContrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the PlayerIn case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
Toiya Kristen FinleyFeb 3, 20168 minContrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? SomeIn case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
Toiya Kristen FinleyJan 28, 20164 minContrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...