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Crafting Intangibles: Do You Really Want to Go Home?
Hello and welcome, Crafting Intangibles attendees! You can find the Do You Really Want to Go Home? game and the scenario worksheet for...
Toiya Kristen Finley
Jun 8, 20171 min read


Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
Toiya Kristen Finley
Feb 17, 20165 min read


Contrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the Player
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
Toiya Kristen Finley
Feb 10, 20166 min read
Contrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? Some
In case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
Toiya Kristen Finley
Feb 3, 20168 min read
Contrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!
This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...
Toiya Kristen Finley
Jan 27, 20164 min read
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