Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part Three: Please Don't Break the Player" I designed the following scenario to help inform the paper I wrote at Project Horseshoe (which informs the content of this series). I developed a process of thinking through the scenario to take advantage of contrary game design’s strengths, and to avoid its weaknesses: The scenario takes place in a high-fant