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Toiya Kristen Finley
Mar 14, 201814 min read
Keeping the Player at the Heart of the Story
The following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
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Toiya Kristen Finley
Mar 14, 20184 min read
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
I’m pleased to announce that my next book project is Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, a...
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Toiya Kristen Finley
Feb 17, 20165 min read
Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
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Toiya Kristen Finley
Feb 15, 20161 min read
[Firewatch] Delilah: Not the Co-Conspirator You’re Looking For
Over on Tumblr, I wonder why players need to make Firewatch's Delilah a co-conspirator: "Firewatch plays with several tropes found in...
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