Toiya Kristen FinleyMar 14, 201814 minKeeping the Player at the Heart of the StoryThe following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
Toiya Kristen FinleyMar 14, 20184 minNarrative Tactics for Mobile and Social Games: Pocket-Sized StorytellingI’m pleased to announce that my next book project is Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, a...
Toiya Kristen FinleyFeb 17, 20165 minContrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game DesignIn case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
Toiya Kristen FinleyFeb 15, 20161 min[Firewatch] Delilah: Not the Co-Conspirator You’re Looking ForOver on Tumblr, I wonder why players need to make Firewatch's Delilah a co-conspirator: "Firewatch plays with several tropes found in...