Toiya Kristen FinleyFeb 10, 20166 minContrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the PlayerIn case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
Toiya Kristen FinleyFeb 3, 20168 minContrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? SomeIn case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
Toiya Kristen FinleyJan 28, 20164 minContrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...