Keeping the Player at the Heart of the Story
The following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
Keeping the Player at the Heart of the Story
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
[Firewatch] Delilah: Not the Co-Conspirator You’re Looking For
Contrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the Player
Contrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? Some
Contrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!