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![Keeping the Player at the Heart of the Story](https://static.wixstatic.com/media/dd0d64_d82f9d0ca9f94329968ed5d84c0cb3e1~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/dd0d64_d82f9d0ca9f94329968ed5d84c0cb3e1~mv2.webp)
Toiya Kristen Finley
Mar 14, 201814 min read
Keeping the Player at the Heart of the Story
The following is the first chapter in Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), due to be...
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![](https://static.wixstatic.com/media/dd0d64_a00ca922f04947baa751cd966cd1249f~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/dd0d64_a00ca922f04947baa751cd966cd1249f~mv2.webp)
![Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling](https://static.wixstatic.com/media/dd0d64_a00ca922f04947baa751cd966cd1249f~mv2.jpg/v1/fill/w_433,h_341,fp_0.50_0.50,q_90,enc_auto/dd0d64_a00ca922f04947baa751cd966cd1249f~mv2.webp)
Toiya Kristen Finley
Mar 14, 20184 min read
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
I’m pleased to announce that my next book project is Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, a...
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![Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design](https://static.wixstatic.com/media/dd0d64_c7a94c7f8f9649bcba3503a683a35e2b.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/dd0d64_c7a94c7f8f9649bcba3503a683a35e2b.webp)
Toiya Kristen Finley
Feb 17, 20165 min read
Contrary Game Design: Subverting Player Expectations Part Four: My Process for Contrary Game Design
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” "Part...
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![[Firewatch] Delilah: Not the Co-Conspirator You’re Looking For](https://static.wixstatic.com/media/dd0d64_982df9ff2c9e4e7e89b1a415f9b6c5d1.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/dd0d64_982df9ff2c9e4e7e89b1a415f9b6c5d1.webp)
Toiya Kristen Finley
Feb 15, 20161 min read
[Firewatch] Delilah: Not the Co-Conspirator You’re Looking For
Over on Tumblr, I wonder why players need to make Firewatch's Delilah a co-conspirator: "Firewatch plays with several tropes found in...
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![Contrary Game Design: Subverting Player Expectations
Part Three: Please Don’t Break the Player](https://static.wixstatic.com/media/dd0d64_c385e2f10de74012b60f0051487a29a8.jpg/v1/fill/w_454,h_335,fp_0.50_0.50,q_90,enc_auto/dd0d64_c385e2f10de74012b60f0051487a29a8.webp)
Toiya Kristen Finley
Feb 10, 20166 min read
Contrary Game Design: Subverting Player Expectations Part Three: Please Don’t Break the Player
In case you missed them: “Part One: Mechanics Are Clichés Too!” “Part Two: Where’d This Come from, Anyway? Some Case Studies” Potential...
168 views0 comments
Toiya Kristen Finley
Feb 3, 20168 min read
Contrary Game Design: Subverting Player Expectations Part Two: Where’d This Come From, Anyway? Some
In case you missed it: "Part One: Mechanics Are Clichés Too!" I first became interested in what I’m defining as contrary game design when...
182 views1 comment
Toiya Kristen Finley
Jan 28, 20164 min read
Contrary Game Design: Subverting Player Expectations Part One: Mechanics Are Clichés Too!
This post series is based on a report I wrote at Project Horseshoe. I’m not providing concrete answers here. Hopefully, I’m exploring...
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